All Posts Tagged 'flixel'

Flixel

Oh great! Another super cool pixel programming framework just launched. There goes my weekend.

Flixel is a set of ActionScript classes that make creating games a lot easier. I just poked through the code for the sample game, and it looks brilliantly simple. I am very, very excited to play with this code.

Check out the code for doing collision detection between all the objects in your game! 4 lines!

//collisions with environment FlxBlock.collideArrays(_blocks,_bullets); FlxBlock.collideArrays(_blocks,_botBullets); FlxBlock.collideArrays(_blocks,_bots); FlxBlock.collideArray(_blocks,_player);

(Don't miss Gravity Hook and Fathom, also built using Flixel)

UPDATE: I spent some time hacking on the demo code and was able to create this: a version where you can draw the map with your mouse as you play. NEAT!